Cymbrose

Ambrosia World Species

About

Cymbrose are a strange alien species that lives inside of the bizarre realm of ambrosia world. Their world used to be accessible by many different dimensional portals until a disaster caused them to be completely unusable. The last few remaining Cymbros will, either way, be your friend or your worst enemy.

Species Basic Info

Name Cymbrose
Nicknames Ambrosians
Type Sapient, Alien, Magical, Humanoid
Average height 180~ cm
Lifespan A very long time
Diet Anything
Native planet Ambrosia
Habitat N/A
Subtypes 6
Creation date 11/6/2021

Biology

Physical Traits

Cymbrose have wing ears that are used to glide across the vast height of their habitat. These wings are too small for flight but there is one subtype that can fly with them.

They have large hands and sometimes large forearms as well which helps with general strength in their limbs. They have three toes and the bottom of their feet is covered by a single large pawpad that helps with sensing the environment.

Internal Biology

The Cymbrose heart is a crystal core that generates ichor blood which flows through their bodies. The ichor is very potent in magic, this allows them to heal almost instantly, but if they get severe injuries too many times in a short period it can cause their heart to get depleted which can cause weakness and other very unpleasant side effects. A cymbrose's emotional state can also have a major impact on their magic.

Hybrids Cymbrose can experince adverse health effects due to the conflicting types of blood created by their mixed cores.

Life cycle

Cymbrose don't really age from time, instead its caused by using magic. Using magic causes their cores to "fade away" so the more magic they use the more tired they will become. This prosses only happens outside of the ambrosian realm because the high concentration of magic in their realm replenishes the magic they consume by using their powers.

When a cymbrose heart ets too smal to sustain their grown up bodies they can go into a hibernation state where they will dssolve their entire body to reform into a state that can sustain their smaller core. this often results into them turning back into a child but also losing some of their memory.

Every Cycle Cymbrose gatter to give part of their magic to replenich the ambrosian core. This consistent ritual causes some kind of ageing prosses in cimbrose. Those that dont partisipate are looked downupon as it is seen as a selfish act. some dcymbrose dont like having hybrids because they think ther mxed blood will "ruin" the ritual.

When a Cymbros is under major psychological strain for too long and they lose mental stability it can cause them to "auto-destruct". This prosses is different depending on the subtype and magic type the Cymbro has.

Diet and nutrition

Cymbrose teeth are straight and they have a surprisingly powerful bite which helps them with their omnivore diet. Cymbrose can eat litteraly anything but they prefer to eat regular organic food as it's easier to digest and it also gives them a higher moral which helps with a better mood.

Subtypes

Note to self: Code the subtypes elements into flexbox to look nicer on mobile

Ambrose

The Ambrose are a subtype of Cymbnrose who have been enlightend with the magic of the Birdfolk species, as a result of their spliced magic essence they have also taken an appearance similar to them. Ambrose are the only cymbrosoe who can fly freely with the help of their wings. Ambrose are great elementalists but most specialise in wind elemental magic.

Subtype traits

  • Animal ears
  • Large Wings
  • Fore arm wings
  • Body feathers
  • Feather hair
  • Elemental ichor
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Bunbrose

Bunbrose are the most common but also ironically the most shy subtype of Cymbrose. They have long thin ears and short tails, they are very light and can jump very high. Bunbrose tend to have anxious tendencies which they manage by making their enviroments nice and pleasant to be in.

Subtype traits

  • Long ears
  • Deary tail
  • Bubbly hair
  • Golden ichor
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Cheembrose

Sylvybrosa also known as Cheembrose are a subtype well known for their healing properties. They are tell with slender bodies.

Cheembrose have a high level of empathy, which means they care deeply about everyone's well-being; they spend the most of their time ensuring that everyone and everything has a good time. While the high empathy trait can be beneficial, it can also be detrimental for the Cheembrose; if there is too much pain and suffering around them, it can send them into deep insanity; this is why they tend to create reclusive settlements away from others so that they can manage their own environment and be blissfully unaware of all the bad things going on outside their home... a lot of them feel guilty about this, but there isn't much they can do about it...

Subtype traits

  • Swirl ears
  • Long swirl tail
  • Swirly hair
  • Large fore arms
  • Golden sheeks
  • Golden ichor
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Echobrose

Echobrose are the aquatic subtype of Cymbrose, they have a pretty reclusive society as they are not too fond of outsiders. they are the subtype who is the least afraid to fight back against enemies and predators.

Subtype traits

  • Webbed ears
  • Large Wings
  • Large tail
  • Spiky hair
  • Living hair
  • Elemental ichor
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Pyrobrose

Pyrobrse, chaotic and full of energy, The fiery subtype of Cymbrose, no one really likes these guys... They tend to be very passionate about the thigs they care about, much to the annoyance of others. Despite their small size thay are very fast runners. The Pyrobrose love warm temperatures, if the ambrosian realm wasnt so cold they would be evertywere

Subtype traits

  • Squary ears
  • Palm pawpad
  • Brush tail
  • Squary hair
  • Living hair
  • Elemental ichor
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Ashbrose

A corrupted type of Cymbrose, watch out these guys are mean!

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Divinabrose

A rare powerful type that is thought to be extinct. Divinabrose are the original Cymbrose and are the closes to Ambrosia.

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Enviroment and Habitat

Planet/Habitat

The original planet that the Cymbros inhabited has been completely destroyed, all what remains of it are the chunks of floating island in the Ambrosian pocket dimention. The Ambrosia world consists of many floating islands, Cymbrose use their wings to glide from island to island. Some subtypes are better adapted to gliding than others.

Climate and geography

The ambrosian world doesnt exactly experience seasons, the climate of the locations depends entirely on which island you are located on.

Culture and scociety

Scocial structure

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Language ans communication

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Values and beliefs

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Technology and Artifacts

Tools and Machines

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Art and Architecture

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History and Origins

Creation Myth

A long long time ago there was a mysterious cosmic being that fell onto a distant planet, it was said that it was the very first Cymbrose. It was greatly weakened by a mysterious enemy as it was slowly falling apart. The only thing that remained was its heart as it spewed tons of ichor from the core as it puddled into magic-filled oceans. From the fragments from the core came smaller similar beings that came up to the surface, they would be known as the very first cymbrose.

They explored their new home and established their own society that would soon become many as the different groups of cymbrose that set out with a piece of the core would birth new subtypes based on the different environments they were subjected to.

The cymbrose were powerful beings with their own established homeworld until the ancient enemy came to rid the universe of them one more time and obliterated the planet into pieces. The surviving cymbrose took up Ambrosia's heart to take whatever remained of the planet and teleported all of it into a pocket dimension where they would make their new homes. Due to the planet being destroyed the new lands were. now floating islands but the dimension was also highly unstable due to it being created in a rush.

The event had greatly weakened the ambrosian core, the cymbrose tried to sacrifice some of their magic to restore the core but they soon discovered that this practice was not going to be sustainable. With nothing left for them in their new unstable home, they started to create a huge network of portals to explore different dimensions in hopes of being able to find magical artifacts that could replenish their cores in hopes of fixing their new homeworld.

Key Events

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Interactions with Other Species

Allies and Enemies

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Trade and Diplomacy

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Technology Level

Primitive or Advanced

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Energy Sources

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Art and Aesthetics

Fashion and Adornments

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Music, Dance, and Rituals

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Conflict and Resolution

Wars and Conflicts

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Conflict Resolution

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Individuals and Personal Stories

Character Profiles

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Heroes and Villains

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Species history

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